[notes for vyolynz.1bk] ...the string-patches are based on Manny's string-models (the roads not taken). The names can be traced back to his original voices. My additions have to do with 'proper' effects- and controller-settings, timbre-tweaking and programming absorption/damping/tonguing/growl/throat to get all sorts of interesting timbral variations, specifically mutes, trills and flageolets. Another thing I did was take the measurements of a real violin and applying them with the aid of the resonator. Violin; length body - 36 cm - 1,059 msec. width lower end - 20,5 cm - 0,603 msec. width upper half - 16 cm - 0,471 msec. width middle section - 10,5 cm - 0,309 msec. height middle - 5,5 cm - 0,162 msec. height edge - 4,0 cm - 0,118 msec. >From the fact that a viola-body has an average lengh of 42,23 cm I extrapolated the othe dimensions. The body of a cello has a length of 76,2 cm and a height measured on the edge of 11,43 cm. The other dimensions were, again, extrapolated from violin-measurements. The resonator can't be adjusted that finely, and afterward I tried to vary the settings to get a more even sound across the pitch-range of the instrument. In some cases I preferred a violin-model with a viola-type resonator. It helped to add an extra resonator-delay to give a sound more 'space'. All string voices can be changed drastically by adding varying amounts of of continuous slider 1 and 2. Aftertouch is routed to vibrato-depth and speed, mod 1 to growl-amount and speed. Interesting textural things can be done by increasing x-fade and interpolate speed in the elements settings, especially with large amounts of throat. Wietze Krikke